Is this a bug? (547054)

Built with Unity 4.5.3. Runs fine on the development computer. Runs fine on a medium end laptop. Runs like the above on a different desktop computer with comparable specs as the development machine. Okay, so this is a new problem. Btw, the game did work previously on all computers.

Another pressing problem I have is with a very long load time on Android, the Fire TV to be more specific.

What do you expect from us? We have almost no information. Do you have Unity Pro? Did you attach the profilier? What does the log say?

It was a production build. The machine in question is at a different location (at home). It is Unity Pro. And I’d like someone from within Unity to contact me right away. Someone that is prepared to work through and solve several issues.

http://unity3d.com/learn/premium-support

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Therein lies the problem. I can’t afford it. And what I was eluding to on this post:

http://blogs.unity3d.com/2014/08/14/building-and-maintaining-value-for-developers/

when I wrote:

“Also when you think about it, it’s during early development when you encounter unknowns and/or problems when you’d like to be able to either:”

This is a critical time for Indie developers. If the engine/tool doesn’t work as expected, or we encounter some type of error/problem we are left to our own devices to find a solution. So much for the democratization of game development.

We were writing a simple game to test the framework, one that we could leverage on future games, and even then we had to scale down our target.

What is it supposed to look like?

What are the specs of the machines in question?

It sounds as if you are asking for help before you actually tried to understand what is going on. It is your job to profile your game and to understand what is going on. This has nothing to do with indie development and democratization.

It should look similar to the following:

But it depends on which skybox was loaded, etc.

@Dantus , good one. Out of curiosity, have you read all my posts? Or are you making your decision on limited information? Have you’ve been involved with both my public (these types of posts), and private messages?

Judgments aside, would you expect your game to work on the third machine? Would you please re-read my original post before answering.

I have read everything in this thread and here you are just asking Unity to help you with your game. If you are asking a question like “Is this a bug?” in a public forum, it is clearly your duty to share the required information.

The simple answer is. . .it is a bug.

The real question, and not to you or anyone else in the community, but from UT “is how did this happen?”

Why are you posting it here in the forum? Why don’t you submit a bug report? This forum is not for bug reports!

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So others can see it. Someone else may run into the same problem. Many posting’s share dual citizenship, both as a forum posting, and as a bug report.

Then the appropriate way to deal with it is clearly to first submit a bug report and then write a message here that you have submitted a bug with this and that issue. If you are smart you also write the case number here in the case that someone from Unity sees it.
But even if you just want to post that there are bugs, it is very useless if you don’t share more information. You didn’t mention whether you checked the graphics drivers or anything. You also didn’t state whether you tried to find out what caused the long loading times on Android and whether there were any messages in the log. For anyone who is reading this thread, those are some random things that someone encountered.

It looks more like an issue with the graphics drivers on a specific machine, rather than something specific to Unity, but without knowing the specs of the system in question or seeing any log files it’s pretty much impossible to say what’s actually going on.

I don’t think you understood my post. But that’s okay, it wasn’t meant for you.

Yes, I know how to check drivers, etc. I’ve been working with both DirectX (DirectDraw to DirectX) and OpenGL (desktop and mobile) for a good number of years now.

Btw, the first couple of frames are fine but then it shows the above behavior. And it certainly could be a driver issue but the menu works okay, and the first few frames are okay, then the above image constantly. . .

Maybe you didn’t make it clear enough?

No point in arguing about it.

OP,. If you believe it is a bug get one submitted referencing the case number as Dantus suggested in this thread.

I’d need more information on what’s going, on… What machines / GPU’s / are you using DX11 etc.etc.?

@ , thank you for your concern.

Please don’t take this the wrong way. . .but do you work at Unity? Do you have access to the source to make a fix?

The machine experiencing the problem is at a different location. If it’s a driver issue then I may be able to resolve it myself. That isn’t the point though. The “why” is, and I think Unity engineers would be interested in knowing too.

For the record, it’s a Windows 8.1 64-bit machine with DirectX 11 installed. Updates happen on a routine basis too. I think it may have an AMD graphics chip (can’t remember) that is fairly modern. A 4.3.4 build works but the 4.5.3 build has a problem. Haven’t checked other releases. I’ve got other things to work on but if I really need to know then I’ll go back to it.