Is this a bug in MonoDevelop? I do NOT see what is wrong

I keep getting the error “Assets/GameScripts/CarTorqueGenerator.js(85,1): BCE0044: expecting }, found ‘’.”

As you can see that error says its on line 85 but I dont even have anything on that line. My code stops at line 84. Tried copying and pasting it into a new .js but that came up with the same error. Google search gave no help so I came here.Any help at all would be appreciated.

Code:

#pragma strict
var wheelFrontLeft: GameObject;
var wheelFrontRight: GameObject;
var wheelBackLeft: GameObject;
var wheelBackRight: GameObject;
var wheelFrontLeftTorque: int=100;
var wheelFrontRightTorque: int=100;
var wheelBackLeftTorque: int=100;
var wheelBackRightTorque: int=100;
var wheelTurnRotationAF: float= 1.571;

function Start () {

}

function Update () {
if (Input.GetKeyDown("w"))	{
	wheelFrontRight.constantForce.enabled=true;
	wheelFrontLeft.constantForce.enabled=true;
	wheelBackRight.constantForce.enabled=true;
	wheelBackLeft.constantForce.enabled=true;
	wheelFrontRight.constantForce.relativeTorque= Vector3(0,1,0)*wheelFrontRightTorque;
	wheelFrontLeft.constantForce.relativeTorque= Vector3(0,1,0)*wheelFrontLeftTorque;
	wheelBackRight.constantForce.relativeTorque= Vector3(0,1,0)*wheelBackRightTorque;
	wheelBackLeft.constantForce.relativeTorque= Vector3(0,1,0)*wheelBackLeftTorque;

	}
if (Input.GetKeyUp("w"))	{

	wheelFrontRight.constantForce.enabled=false;
	wheelFrontLeft.constantForce.enabled=false;
	wheelBackRight.constantForce.enabled=false;
	wheelBackLeft.constantForce.enabled=false;

	}
if (Input.GetKeyDown("s"))	{

	wheelFrontRight.constantForce.enabled=true;
	wheelFrontLeft.constantForce.enabled=true;
	wheelBackRight.constantForce.enabled=true;
	wheelBackLeft.constantForce.enabled=true;
	wheelFrontRight.constantForce.relativeTorque= Vector3(0,1,0)*wheelFrontRightTorque*-1;
	wheelFrontLeft.constantForce.relativeTorque= Vector3(0,1,0)*wheelFrontLeftTorque*-1;
	wheelBackRight.constantForce.relativeTorque= Vector3(0,1,0)*wheelBackRightTorque*-1;
	wheelBackLeft.constantForce.relativeTorque= Vector3(0,1,0)*wheelBackLeftTorque*-1;

	}
if (Input.GetKeyUp("s"))	{

	wheelFrontRight.constantForce.enabled=false;
	wheelFrontLeft.constantForce.enabled=false;
	wheelBackRight.constantForce.enabled=false;
	wheelBackLeft.constantForce.enabled=false;

	}

if (Input.GetKeyDown("d"))	{

	wheelFrontRight.constantForce.enabled=true;
	wheelFrontLeft.constantForce.enabled=true;
	wheelFrontRight.transform.RotateAroundLocal(Vector3.right, wheelTurnRotationAF*Time.deltaTime);
	wheelFrontLeft.transform.RotateAroundLocal(Vector3.right, wheelTurnRotationAF*Time.deltaTime);
	if (wheelFrontRight.transform.localRotation.eulerAngles(Vector3(0,45,0)))	{
	
	wheelFrontRight.constantForce.enabled=false;
	wheelFrontLeft.constantForce.enabled=false;
	
	}
	
	}

if (Input.GetKeyDown("a"))	{

	wheelFrontRight.constantForce.enabled=true;
	wheelFrontLeft.constantForce.enabled=true;
	wheelFrontRight.transform.RotateAroundLocal(Vector3.right, wheelTurnRotationAF*Time.deltaTime*-1);
	wheelFrontLeft.transform.RotateAroundLocal(Vector3.right, wheelTurnRotationAF*Time.deltaTime*-1);
	if (wheelFrontRight.transform.localRotation.eulerAngles(Vector3(0,-45,0)))	{
	
	wheelFrontRight.constantForce.enabled=false;
	wheelFrontLeft.constantForce.enabled=false;
	
	}
	}

You are missing } at the end. You didn’t close Update method.

Dang it -_- rookie mistake. Thanks!

LOLS! I hate it when I do noobie 101 mistakes too. As my reacted would be palm face sigh.
I feel your pain. xD