In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
unity 5.6.0f3
IT´s still happening in 5.6.0f3, confirmed.
It seems what ever was changed with interpolation since 5.5.3p1 (which runs so perfectly) is preventing many of us from using 5.6
When we turn off all interpolation for all rigidbodies the error message goes away but the objects become all jerky and really un playable
It still happening in 5.6.0p2 .confirmed!!!
Same for 5.6.0p3
Same for 5.6.0p4
Looks like it’s a bug.