Is this a bug or intentional behaviour for prefabs with UI

EDIT:
I have discovered if the UI is on the “UI” layer it won’t display, not sure why - but setting it to default layer it will now show… this seems a bit odd…


So i got a UI with this setup:

UI (Canvas)¬
     Panel¬
         TextMesh

This is saved as a prefab. works fine using the prefab in editor window and game window, but if i open the prefab to edit on its own i can’t see any of the UI…

When i do edit it, it does update in the game so its still technically linked, but i just see nothing in the window.

I restarted unity and it continued to do it… any known quick fix for this problem ?

Is the UI layer set to invisible in the Layers dropdown in the upper right corner of the Unity main window?

Ah that’s what it was. Thank you :slight_smile:

To be honest if the root of the prefab is a UI rect transform (or all of the prefab’s GOs are UI rect transforms) it should ignore this layer filter as i can’t see a reason ever this would be useful when the entire prefab is UI elements.

Or perhaps unity should show a text warning next to the “auto save” mentioning some elements are hidden due to the layer visibility menu.

Also its a bit fiddly, as i want it invisible generally, but not in prefab viewer so i have to keep turning on and off all the time…i think prefab viewer could do with its own invisible layer flags when editing them.