Hi, when I put my directional light on Mixed or Backed shadows doesn’t work for non-Static objects anymore! like trees. why is that?
Do you mean that : Unity 5 dynamic and baked static shadows broken - Unity Engine - Unity Discussions
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And now you see the problem with the new lighting. I heard somewhere it’s possible with Custom shaders but don’t quote me on that. We would have this functionality if Realtime/Baked blending was possible (dual lightmaps).
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Hopefully they fix that.
It’s currently very difficult to get proper shadows on everything without using dynamic lights exclusively.