Is this a good way of resetting stats?

private void Awake()
currentHealth = startingHealth;
movement = GetComponent();
points = PlayerPrefs.GetInt(“Points”, 0);
currentHealth = PlayerPrefs.GetInt(“Health”, startingHealth);
movement.extraJumpValue = PlayerPrefs.GetInt(“JumpThree”, movement.extraJumpValue);
movement.jumpForce = PlayerPrefs.GetFloat(“JumpHeight”, movement.jumpForce);
movement.speed = PlayerPrefs.GetFloat(“PlayerSpeed”, movement.speed);

public void ResetStats() 
        PlayerPrefs.SetInt("Points", points);
        PlayerPrefs.SetInt("Health", 100);
        PlayerPrefs.SetInt("JumpThree", 1);
        PlayerPrefs.SetFloat("JumpHeight", 5);
        PlayerPrefs.SetFloat("PlayerSpeed", 3);

    private void OnDestroy()
        PlayerPrefs.SetInt("Points", points);
        PlayerPrefs.SetInt("Health", currentHealth);
        PlayerPrefs.SetInt("JumpThree", movement.extraJumpValue);
        PlayerPrefs.SetFloat("JumpHeight", movement.jumpForce);
        PlayerPrefs.SetFloat("PlayerSpeed", movement.speed);

Depends on if you want to carry the data over through scenes or entire game instances.

If you want it to carry over game instances, keep your code as it is.

If you want it to carry over through scenes but reset to a completely default null value upon game restart,
make some static variables.