The code below works fine but somehow when I try to rotate the object again when it reaches the minClamp and the maxClamp it seems somehow delay when I pressed a key to rotate it.
public float minClamp = 0.0f;
public float maxClamp = 90f;
public float speed = 5.0f;
private float zRotation = 0.0f;
void Update ()
{
zRotation -= Input.GetAxis ("Horizontal") * speed;
transform.eulerAngles = new Vector3(0.0f, 0.0f, Mathf.Clamp(zRotation, minClamp, maxClamp));
}