Is this a problem of unity 3 or i am doing something wrong.


I add a plane in my scene and then a material on it to have a background for my game.

The picture i have on my material is 1600 x 1200.

When i open it with any program on my computer i can get very high quality.

But when i try it in unity i get low quality...

What's the problem...

Am i doing something wrong or is the unity that cant handle such high quality graphics?

I have Unity 3.

Change the texture settings for that texture in Unity. The original file isn't particularly relevant, only the settings in Unity matter. i.e., if you're using the default 1024x1024 max size, then it will never be larger than that no matter how huge your original file is.