Have have two animations, each with an animation event that triggers the exact same function from the same script.
For example,
ShootRifle animation clip has an event that calls UnitAnimationEvents.ShootBullet();
and
ShootPistol animation clip has an event that calls UnitAnimationEvents.ShootBullet();
I’ve noticed that the animation events don’t fire unless I ensure that the function names are different for each animation event call.
Is this by design or a bug?