Since i havent even driven a real car, i just want some feedback, if this is real or not.
Some of my friends say it’s real, but at some point i think it’s to hard to handle pinhead turns.
So please test this give me some feedback
link (i dont know if it’s a good place to host webplayers, but i think the qwebsite looks solid) http://www.3dnet.ru/scene/281/
Well mostly thats how drift championship cars handle imo, alot of torque and slipery tires. Tho it my be that the pacejka is to slick… because in pin head turns the car wants to spin out easly. But then again a friend who rides a car and drifts it also, says that it’s pretty realsitic playable for him. Keep in mind that it’s not arcade, you can’t go full throttle like in need for speed etc.
Have you got drifting experiences? Since i’m aiming at drift racing with this little project.
I would say that is it a very good starting point, though there are a few things I would like to point out. For starters, you need to re-evaluate the gear ratios, for example I was able to reach 145km\h in second gear and 90km\h in reverse. I would attempt to find a way to be able to ease in and out of the accelerator, right now it appears to be either all the way or none at all, if easing were to be added one would not spinning the tires as soon as any throttle is given.
I am not trying to down play what you have done already, like I said, I think it is good thus far. It just needs tweaking in a few areas.
Haha nice one Jessy, but he has also say’d on the earlyer stages, that the handling sucks, when i have allready liked it. Anyway thanks for your feedback, i’ll see what i can come up with. Maybe ill need to rework the pacejka combining method to achieve a beter traction circle…
You know what would be cool? Keep the car controllable with the basic keys and go into “uncontrollable slippery drift mode” only when both forward and back keys are pressed.
You realise some of us have been driving for 20 years and do not know what drifting is like. Because it is illegal to drift outside a race track or private land. You get arrested for dangerous driving. So your guess is as good as ours.*
*although off the record I did throw around a car in an abandoned lot when I was young.
Because it’s more a simulation, not an arcade game and i am aiming at realistic drifting. Try to play with the throttle and steering by taping the buttons to master some drifts, i have got feedback by real drift racers who say that it’s quite close to realism. Anyway i changed the pacejka to more stiffier tires. Going to update the player soon. If you are interested then keep yourselve tuned in for the update.
I will maybe add some keyboard helpers for those who like arcade drifting.
when I pressed forward and forward only, I was turning and spinning, If that is real then im lost for logic. Although once you get it going and controlled, It can be nice drifting
The reason the car is turning under straight line throttle is that the diff is slipping and causing more power to goto one of the wheels. You do want diff slip to happen but if there is a diff value then tighten it up to reduce it.
I think what you need to consider if you want people to play your game with a keyboard is that it needs to be playable and accessible. Even the most hardcore sims use assists when the input is digital.
Also consider supporting the X360 or other controllers.
the differential should be blocked right now so both wheels should actually get the same torque, but i’ll check my code again.
Well when it comes to diff’s, im planning to create some sort of a LSD diff.
Also i was adding a little bit to much power to the wheels, the specs were 630nm and 560hp, now i changed the specs to 600nm and 350hp
It’s abit more controllable.
I am using custom wheel colliders that allow me to use pacejka tire model, and the reason why the steering is so hmm “sharp” is that when the steering is smooth then the car becomes hard to control, it looks nicer yes, but it’s harder to controll, i will need to write a steering helper, or EPS system or some other sort of hack that will limit the steering to the best griping slipangle for the front wheels.
Thanks for the Mathf.Round, i forgot about that haha