I’ve seen this type of effect being used in many games, but I’m not sure if there’s a name for it or anything. Can’t seem to find any examples of it being used in Unity. This is the best example I could find. It’s kind of like a clear ripple shockwave sort of effect.
You can do any effect; there aren’t any limitations. If you can’t find any existing examples, it’s up to you to learn the necessary script/shader programming.
–Eric
It’s a zero alpha dif with a “Ripple” Normal map. Might need a custom shader, depends.
Check out Detonator Explosion Framework on the UAS.
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Thanks, I’ll check that out