Hi there
I have a rather weird question that I was wondering; I have an extra camera in my scene and this camera is set to render to a texture. Now in my game world I also have some specific models. When walking around with my normal camera I only want to render their shadow, not the model itself. When I look at the rendered texture though I would like the model to be rendered there.
I got this idea about a horror game where you have to walk around with a camera to view ghosts, or else you will only see their shadow ![]()
Alternatively I could also go with a route where the ghost is only rendered on one camera but not the other. Is this possible to achieve?