I just had a skype conversation with him… I’m egging him on about the “Poly War” game which is literally this package cut and paste: Unity Asset Store - The Best Assets for Game Making
I’m asking him to sell me ownership for $25,000… READ:
[7:04:41 PM] ME: hello Clive
[7:04:52 PM] Clive Smith: How can I help?
[7:05:13 PM] ME: I’m interested in your game mechanics
[7:05:26 PM] ME: The candy crush
[7:05:36 PM] Clive Smith: ok
[7:05:41 PM] Clive Smith: what did you want to know?
[7:07:00 PM] ME: Are you selling ownership of Poly Wor
[7:07:12 PM] Clive Smith: no
[7:07:24 PM] ME: Disappointing
[7:07:26 PM] Clive Smith: I am selling investment though
[7:07:36 PM] Clive Smith: I have 3 investors so far
[7:07:42 PM] ME: How much have they invested?
[7:07:43 PM] Clive Smith: $10k for 10% profits
[7:08:04 PM] Clive Smith: we have invested 50k already
[7:08:10 PM] ME: That’s a lot!
[7:08:15 PM] ME: I can invest much less
[7:08:16 PM] Clive Smith: its a huge game
[7:08:33 PM] Clive Smith: what are you offering?
[7:09:06 PM] ME: I can offer many $ for ownership
[7:09:21 PM] Clive Smith: no sorry its not for sale
[7:09:30 PM] Clive Smith: it would cost you $100,000 to buy it
[7:10:14 PM] Clive Smith: game smiths don’t launch many games in the stores, we usually sell to other developers, this
is my own idea and concept and I would not want to sell it unless the price was enough to cover everything
[7:10:55 PM] ME: What are we looking at minimum
[7:11:07 PM] Clive Smith: to buy it?
[7:11:13 PM] Clive Smith: or to invest for % profits?
[7:11:22 PM] ME: To buy in ownership %
[7:11:41 PM] Clive Smith: what investment can you offer and I will tell you if its possible
[7:12:59 PM] ME: 10.5% ownership + 10% profits on top of ownership profits. For $25K
[7:13:29 PM] Clive Smith: why would you want 10.5% ownership?
[7:15:33 PM] ME: It means I make some minor requests. You otherwise don’t get my 10% ownership OK
[7:15:48 PM] Clive Smith: depends on the requests really
[7:16:03 PM] Clive Smith: the game is already in development so I would not change any part of the game design
[7:16:15 PM] Clive Smith: unless it was logical