Hi, I apologize for the vague title but it is difficult to describe.
I am making a basic 3rd person platformer. I have a ring/torus-like gameobject but cubed. It is basically a doorframe - a cube frame with a hole in the middle. It has 4 box colliders in order to do collision around the hole in the middle. It has a rigidbody, too.
My character can pick it up. I want to be able to pick it up, put its hole in the middle through a long thin cube, and then slide down with the character. At the moment the frame will collide with/latch onto/stay on the ‘zipline’, but my character naturally falls down and doesn’t stay latched on.
What steps do I need to take to make it so my character doesn’t fall down?
So that the weight is supporting my character - so the character doesn’t fall down, stays latched onto the picked -up frame, which itself is latched onto a long thin cube/zipline.
In other words, I want to recreate this sequence from 0:45 to 0:52 in the following video:
Thanks.