I’m wondering if it is possible to program an orientation scout into a FPS game in Unity, that changes with your position in the terrain.
For example, the one in the bottom left corner of this picture:
I haven’t seen this feature in any Unity games I’ve played, and I’m just wondering if it’s possible to create it. I’m pretty new at learning the GUI stuff and I don’t see how I could make one work.
Basically a simplified radar? sure, that’s easy. There are two approaches: you can make the radar an ortho camera that renders a particular layer - in your case you can parent it to the player so it rotates with him - and render that to a texture.
The other way is to make each dot on it a tiny GUITexture, and mathematically transform their positions. That would look something like: