I’m working on a fishing game the game uses photographs of real fishing locations as a background adds 3d fishing rods etc to the scene.
I have a plane that represents the water level and masks any object that’s below it. So things like floats can ‘go underwater’. I have a duck that swims around the plane and it looks like its on the water surface.
I’m trying to get a reflection for the water plane that reflects the objects but shows the background image through it, so basically it only shows the reflection.
Hi…
Do a Google search for the “Unity Island Demo” Find it and check it out… The water is really nice…
It is still available but you will probably need to dig a little…
A few months ago I found it and I also found a YouTube tutorial of how to fix the underwater shader to work in the latest version of Unity…
These links will help…
I think it depends a lot on your photographs. I assume you need a 3D representation of the shoreline for each photograph and your program needs to know where the shoreline is in the photographs.
EDIT: Reading the question again, I think my answer misses the point: I was more concerned about accurate reflections of the landscape, not of the objects.