I get what you’re both saying.
I just think that they’re almost two completely different experience.
In a murder mystery like the movie “Clue”, or the book it parodied “And Then There were None”, it was explicitly laid out that this was something to figure out. They present you with a series of events and facts that you needed to piece together to make a story that fits together.
Same could be said of a lot of Lucas Arts pixel clickers.
While on the other hand an ACTUAL murder mystery would be more about digging up the clues rather than piecing them together.
It’s like an open world verses a linear game.
On one instance the goal is to overcome what the designer laid in front of you. On the other it’s about looking for the best approach to tackle an issue in front of you.
And I have to say I like both equally.
I think if you were to do a game like what I’ve suggested it would work best designed like a spider-web of pointers.
You have the central outcome(s), the end point, right in the middle. Then you have multiple branches that lead to it. In turn those branches have multiple branches, and the branches link to the branches.
So you are just bumbling through the world and you find a diary. Inside the diary a girl talks about being love with a mysterious man that shows up, and there’s hints that he is shady but she doesn’t quiet get it. The only piece of information in the diary that you can work with is where the girl is from, so that you can go talk to her family. When you talk to her family they say where she last was seen. Go there and you find out there were some mercenaries traveling in the area. Go to them and uncover an underground slave trade. Go to their hideout and rescue the girl.
MEANWHILE, there’s more than just THAT specific entry point.
You could have looked for other people that went missing.
You could have run into their families.
You could have found out that a rich person was buying slaves while breaking into their house.
You could have stumbled onto the den.
You could have been approached to buy a slave.
You could have been drugged and wake up in a cage in the den.
You could have heard about someone seeing a shady character in town.
Then instead of rescuing the victims, you could have done work for the bad guys. Which in turn would be an entry point into a crime ring. Or maybe you find evidence of a crime ring while you investigate the den. And if you killed everyone, then there’s no one left to tell their boss about you.
See what I mean. You would get the best of both worlds.