Is this unity Shuriken particle system?

Those explosions and very detailed and i really want to know how they created them
In which tool or is this created using unity Shuriken Particle system .

I could re-recreate the explosion effect with around 3 particle systems and some tweaked physics in blender. However with the detailing it could have been done with some other software or potentially with the shuriken system. Haven’t tested Unitys particle system much so can’t say for sure :\

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Yes it also looks created in blender but i was not pretty sure and i also didn’t seen those hover effect or wind effect when explode happens in Shuriken system those are very detailed but i think it will be possible at some professional level in unity using Shuriken .
But it is still not cleared how to create them very cool like this Detonator .

The Detonator Explosion Framework has been around for over five years, so it predates the Shuriken particle system by a couple of years:

So it does use its own particle system. [Correction: I think it actually uses the legacy particle system] Since it’s a free download, if you want to know how it works, why not just download it?

I’m not sure why you think it has something to do with Blender.

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So it’s now finally decided that it is created using unity.

I downloaded that and using them in my game

and Blender also have ability to do the vfx or much game realistic particle like this .

Unity Particle System Won .
:wink:

But there is now a little confusion ,
If they use Unity’s Particle system then why they don’t have there particle system panel to manage Particle system in prefab???

i dont get why… but when i use that asset, the smoke has sharp edges, so its smokey square planes it looks like…
… but i havent played around with it really… …i think that asset is just going to be placeholder in my project… so i can test my destructible buildings

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Change the material settings to a different Particle Material, such as Additive, etc.

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But anyways the asset looks really awesome easy to use and manage and already highly scripted .
and yes @N!warhead i will change it .

It’s unitys legacy particle system. It isn’t in your prefab because it will be generated at runtime. You can see it if you detonate something, pause the game execution and look in your hierarchy.

Thanks for suggestion .