Is this worth it?

I cut grass for a living, and want to make games. I cant leave the job Im in, and I cant even get online to network.

Is Unity3d worth pursuing from this angle?

If you have time and still have the mental capacity to work on your games when you have free time and it doesn’t eat up your human relationships, by all means, yes! If you want to make games, just start to make games, Unity is an excellent choice to do that!

1 Like

What does “worth it” mean to you? If you’re doing it just for the money then the answer is “probably not”.

8 Likes

Sometime you don’t do it for money, but still need the money

1 Like

If you’re looking for money, do not look to low budget indie game dev.

No.

5 Likes

If it is money you want, it depends on how you use your Unity skills to make money. If you want to make Indie Games, you are probably not going to make any money.

Do not start something unless you are really passionate about it.

It is extremely unlikely that you’ll be able to make an unexpected hit that will make you rich. Normally people do gamedev for fun.

In theory you can develop your skills to the point where people would be interested in hiring you, but that’s not a quick process and it will take some time. Over a year, at least.

So it depends on what you’re looking for.
If you’re looking for a hobby, you could go for it.
If you want to get rich, then you shouldn’t go for it.
If you want to develop new skills that might be worth a try, but you definitely shouldn’t abandon your job for it.

5 Likes

What is reasoning behind this?? Asking seriously.
Good indie games not sell?? I mean at least good, not copy pasta.

It means that probability of making good indie game is very low.

Ahh yeah, thats always the true with every product, there must be good product=good game.
So yeah, dont do bad game, create prototype see if it is fun, if not scrap, if yes continue.

If it’s an already established income stream for you, then sure. But if you’re looking to start something new and income is a priority then I’d recommend looking elsewhere.

Having a browse of the Steam “New Releases” listing should tell you why. Not the “Popular New Releases” that it shows by default, but the one just called “New Releases”.

There were over 70 games released on Oct 30 this year alone. If that doesn’t convince you, pick a random sample of the not “copy pasta” ones from a few months ago and look them up in something like SteamSpy, try to find reviews, things like that.

1 Like

If only it were that easy.

Let’s Be Realistic: A Deep Dive into How Games Are Selling on Steam

2 Likes

If you cut grass for a living what you need to do is call every property management company in your area and get listed as a vendor.

I’m a locksmith and property management accounts for around 80% of my pay.

As for game dev. This is a hobby. If you have the skills to make games then get certs and become a programmer. Then do dev as a hobby. If you’re good enough you’ll make it, but almost no one is, so just have fun.

2 Likes

BTW, one of my repeat customers used to be a cop and hated the politics so he started cutting grass for a living.

He now has a staff of about 20 and has millions in investment properties as well as a few turn key businesses.

There’s a lot of money in it if you are willing to invest in yourself.

Don’t discount your profession.

2 Likes

It means that your project will earn you no money by default. And then probably the next one. And one after that.

Majority of indie games are not financially successful.

Doesn’t work this way. You can have a good game and earn no money.

For example, Planescape: Torment upon release was a “commercial disappointment”.
That’s a one of the kind iconic title.

2 Likes

I heard a similar story, not sure how true is it though.

A dude on a way to his car met an immigrant street sweeper, they talked and turned out that the sweeper bought some equipment and is raking in quite a lot of money, because he alone could take care of a dozen multistory apartment buildings alone, and in winter he could extend his services to dig out people’s cars buried under snow.

To make games? Absolutely not. Unity has always been terrible at helping people finish games and in the last few years it has gone much further in that direction.

To sell your services to fools other people that want to make games with Unity? Yes.

Unity is more or less designed with parasites middlemen selling their services in mind. You need a half decent track record for that, so I don’t know how feasible it is for someone who is starting now.

So I guess the overall answer is No.

I thought Planescape was great, even before it was a video game :stuck_out_tongue:
https://en.m.wikipedia.org/wiki/Planescape

What kind of game do you want to create? Be sensible about your expectation. Do not think about the next MMORPG with thousands of players. You talk about networking, but IMHO it’s very important you team, at least for a few months, with people more skilled of you in art, music, and code. If you haven’t budget to buy assets you need someone to help you creating your vision. Talking with others is also a great way to understand if your “great idea” for a game is actually great.
Anyway download unity, make a few tests … maybe you hate everything about developing and you do not know yet. good luck

I know of the setting, although I learned about it from the game. It’s more interesting than later iterations of D&D world model.

Shenmue also was a commercial failure, although in case of Shenmue the story was different -they overspent and did not take market size into account.