Hello. I am allowing the player to drop mines on the floor. When another player gets near them (It has a 100 radius sphere collider right now), it should just say “here” in the output window. However when I get close to it, it fails to get to the function.
function OnCollisionEnter(theCollission:Collision) {
Debug.Log(“here”);
}
I tried unchecking the “istrigger” option to see if the collision works at all, and it acts like a wall to my player as it normally should. I have absolutely no idea what I’m doing wrong, please help, thanks.