Is Trigger Takes off Box Collider?

I have an object (.FBX and I tried with .mb too) which has its script to teletransport my player, I give it a box collider and as soon as a activate the “Is Trigger” box, when I play the game the object no longer has collisions!!!

Why is this and how can I fix it?

Because when you check isTrigger, it changes the collider to a trigger.

To fix it, you add another collider, and keep it as a collider.

I can’t come up with a reason as to why you would want both a trigger and collider (unless they are different sizes). If you are attempting to use OnTrigger functions, you can use OnCollision functions instead for colliders (non-trigger).

Triggers are meant for executing code when an object is within a certain area… Collisions are just that… when an object collides with another.