i started a small project , a city builder.
I will have a lot of “windows” to display data.
Without regarding performance, i started by creating a general main ui then several GO to host uidocument for each different “popup” i will have.
But i am not convinced this the good way to manage ui. Should i have only one big ui document with all visual elements in it, then ide some elements depending of current game state ?
Also i notice perhaps a lot of pb i have with uitoolkit, and i wonder if it is mature ?
for exemple i have some decrepencies between ui builder and some items like scroll view for example : in game mode in editor, my scroll do not have anu style and are ugly - i did not check how it behaves once game built however.
I have also some pb with parent/child composant, setting root ui élément visible, then some childs visible, then root invisible : Child are still visible !
So should i consider using an older ui systems perhaps more stable and mature ?