Is UNet Capable of Running a Full-authoritative MMO In a Dedicated Server?

As you know, the old networking system was not capable of running big multiplayer projects. But this new system seemed a bit more advanced to me. So is it capable of running an MMO? Thanks.

s.ta.c That’s a pretty open-ended question, and I certainly can’t answer it – if you go to channel #unity3d-unet on there is a community of unet users that could offer their opinions I’m sure :wink:

In addition, some resources and code snippets are being gathered here: