I am working on a game that has a working mil dot sniper scope. I need to keep the dimensions of objects exactly right.
I would like to use Multisample anti-aliasing with point sampling. So that my objects stay geometrically correct.
Does anyone know if unity uses point sampling?
From here: Rasterization Rules - Win32 apps | Microsoft Learn
As far as I know, Unity inherits this standard from d3d…