Hello All
I found what appears to be a bug in asset bundling for iOS in the new Unity 4.15 version…
I have a IOS app currently running and part of its way of working consists in downloading asset bundles to receive certain models and animations. The point is that this was working perfectly until I upgraded from 4.0f to 4.15, and now the new Asset Bundles created in Unity 4.15 IOS are not working properly in the device inside the built App, although it works in the Editor.
The IOS APP I am mentioning was build with Unity 4.0f, the immediately previous Unity version.
The only way I have to turn this back is to use the old version to create the Asset Bundle, obviously this is very inefficient.
I am almost sure you’ve got a bug on this, in fact, this appears to be a big one, I would like to know if:
a) Did you notice about this? Is there a possibility that I am doing something wrong? (I am using the same way as always, only difference using it on Unity 4.15 or previous, and obviously, I am in Unity IOS mode when making the bundling)
b) Are you planning to solve it in a new patch? This issues is making me think in coming back to 4.0f version. I would be happy to help if you need more info.
Have a good day.
Thank you!