Unity 4.2 has been quite solid for me at least but with this latest release getting what appear to be lots of odd low level bugs popping up. The red line kind that don’t link to anything in your code e.g. transform NaN WTF and my all time favorite is the Infinite error which is triggered when I build a big procedural asteroid belt.
And had my first crash in ages!
Maybe it’s just me pushing Unity a bit harder, working on Space War, my attempt at a multiplayer space shooter.
And trying to ramp it up a bit with bigger ships as I’m after that Star Wars space battle.
Ive gotten the “transform NaN” error before and usually it was if I recompiled during multiplayer runtime, the connection obviously broke and it threw the error. I think someone said that it was caused when location packets are sent, received, but then not opened/(and/or) casted due to a recompile. I’m not sure if you are in the same boat but that’s the only time I get that error and it seemed reasonable to me…
Edit: Now that I think about it I’ve been getting the error: “Get Backup → Null” I heard that was just the undo system bugged where it doesn’t reference things correctly, but I haven’t really looked into it as its not a big deal for me.
Yea i’m finding that 4.2.1f4 is slightly buggy. It seems the Y Z coor are backwards. Most of my imported models are now 90 degrees off kilter. Local positions are also messed up.