I started working on unity with version 3.2, and later another version was released which seems to throw up quite a lot of errors, and then version 3.56 was super stable.
At the moment 3.56 stays up for many hours of work without a single crash, and I don’t want to update to unity 4 if it crashes once-a-day or something like that for the moment.What is your verdict?
Is it okay to change in the middle of a project, will unity4 upgrade a basic unity 3 through project well enough to continue safely working on it with the new features?
What do you reckon for the moment? how stable is it?
In my case, Unity 3.x crashes hundreds of times more than Unity 4… I don’t even remember when Unity 4 did crash, Unity 3.5 almost everyday crashes on Mac.
I’ve also upgraded projects with big chunks of assets to Unity 4, no big problems arized for me.
With beta I got some crash bugs but with the final 4.0 all seems very stable. I also have to say, in my project, I get a little less performance with 4.0 (compared to 3.5.6) despite of the supposed improvements in the GUI and others.
PC Intel i7 - Geforce 460 GTX - 8Gb Ram - Windows 7 64 bits - Unity Pro 4.0