It’s very painfull debugging UnityECS in 2022 version when you create entities in runtime, from prefabs. The inspector can’t show the compoments, the selection of objects can’t isolate them individually and sometimes even the Visual Studio debugging lost itself even when you don’t use native-objects.
I’d like to know if someone have used already Unity 6 with ECS scenarios and if such issues have been addressed to decide whether it’s worth migrate my current project.
(I’m using right now version 2022.3.31f1)
Thank at advance