Is Unity able to utilize 10 gamepads at once?

I would like to make a DynaBlaster style game in Unity for 10 players. Is it possible to set it in the Input manager so it recognizes and actually uses 10 gamepads at once?


Yes, Unity is able to utilize 10 gamepads. I bought a USB hub and 10 gamepads and after a tough struggle I finally managed to get it working. If anyone encounters the same problem, just give me an echo, and I’ll help you.