I downloaded unity(basic) and it said thats its free for personal and commercial use. Does this mean that I can sell any game I make with unity basic without buying a license.
Yep, you just won’t have access to paid features. Welcome to the boards!
Yes you can make games and sell them with the free unity
(there is no unity basic aside of the iphone and the iphone does not offer any free licenses)
Nice I remember coming to the unity site one time and there being no free version and all the paid versions cost at least 1000 so I left. Has it always been like that? One more thing are there any good tutorials for people who are just starting? I looked at the fps car and 3rd person tutorials and they all require a basic knowledge of unity. Where do I get a tutorial that can give me the basics? :?:
That was never the case. Unity Indie was $250 initially, then lowered to $200 at some point, then free late last year.
–Eric
Hi,
I’m new to Unity as well ![]()
I found the Unity Basics section useful to get started:
http://unity3d.com/support/documentation/Manual/Unity%20Basics.html
The docs are pretty good, and the tutorials listed at the end are aimed at newcomers.
Thanks I’llm check this out ![]()
You do get to see the unity logo for a few seconds at the start of your desktop app, web player, etc.
There are ways to cover it up on the web but not so easy on the desktop.
I would like to know if the presence of the unity logo is a legal requirement for its use?
I hear a lot of people get started with help from these guys.
Will Goldstone has some good websites (and a pretty good book) on learning unity.
I would assume the bit in the license about how you should not “remove any proprietary notices or labels on the Software” would make it a requirement, yes. Covering it up would also likely be a violation.
–Eric
I can see that but the covering up part is a gray area. I mean, people design websites and sometimes on a website you need to display stuff on top of other stuff. So you could easily create a div with some other graphic in it and remove the div once the webplayer is satisfactorily loaded. What if you were doing that for purposes not to hide the intro logo but simply because you don’t want to show the webplayer until it’s fully loaded, like, to avoid the loading screen completely? And what about the pro license people who don’t get the logo’s?
I wish we were allowed to tweak or alter the loading screen instead of the plan white loading thing, maybe our game name with a load bar, and once you hit play it does a short powered by unity animation.
I like options ![]()
The pro users pay for what they get, the free users don’t pay anything and have to compensate for it by publically advertising the tech they use.
And loading the webplayer while invisible will not work, as covering with divs won’t as you will in both cases find out if you try.
invisible webplayers are a common root for browser crashes and div overlay does not work cause cpu rendered 2D can not overlay hw rendered out of context 3D
Since there are no logos in Pro, there are no notices or labels that you could remove. I usually put in some notice somewhere about being made with Unity anyway.
–Eric
Same here. I figure it’s the least I can do seeing as I didn’t have to get my hands dirty writing the engine in C++ from the ground up, but can instead focus on game design. Nothing wrong with being proud of those buggers in Copenhagen /cheer
Agreed
I think stuff that saved me countless hours is always well worth being mentioned, be it in an own project through logos etc or through recommending it to others searching solution for a similar problem
What about using css to temporarily hide the 3d?
I agree that Unity saves a huge amount of time and makes a tonne of stuff possible, for which I’m grateful, but I just don’t know that the customer or end user really gives a dam about that or whether it’s appropriate to mention it to them at all. Of course Unity Pro is doing things right, getting out of the way completely. If you own/buy Unity Pro would you deliberately add back in a Unity logo?
Many triple A (AAA) titles mention the Engine they use.
Outside of unity pro its actually standard for professional engines that you must advertise it prominentely.
waiving that normally costs a pretty large percentage of the regular engine license fee on top of it, if possible at all (due to the lose of income for the engine creator)