Is there a way to fade between 2 resolutions from a realtime directional light? (not baked)
I have a scene with a lot of foliage and when I use high res shadows I get bad performance and low fps.
But when I set the shadows to low I get 300+
This is understandable using alot of trees and a dynamic light but-
A feature that I noticed in the new grand theft auto is the rage engine seems to blend between two different shadow resolutions.
Close to the camera the shadows are high, but a few feet away it shifts into a completely different much lower resolution.
This is a necessity for my project in order to have reasonable performance with realtime shadows in my forest environments, I was almost considering going back to trying cryengine until I remembered this method,
Is it possible in unity? And if so how, or is an asset or something required?