Is Unity capable of rendering video sequence?

Yes, there are a lot of answers about how to capture the video from unity using some 3rd party software.

But what I’m interested in is whether Unity capable of actually render the animatics/cinematics or not.
I mean, like Maya or 3ds max, or any other 3D package does.
Is there any way that Unity can record the video sequence to the series of images? At least at 16-bit (half-float) exr, or (preferrably) full 32-bit float exr. And with several passes, like z-depth, object ID, AO, flat shading, diffuse lighting, specular, indirect… etc.

In other words, is it possible to use Unity as cheap and fast gpu-accelerated render engine, when you don’t need extremely-super-duper-realistic graphics?

Of course, I also mean that there should be no “lag” in the resulting video sequence. Unity has to “switch it’s brains” and render each frame as long as it needs. Without the absolute rule of being realtime and, as a result, dropping the frames or losing the picture quality.

At least part of the answer has to do with using Time.captureFrameRate (to delay frame advance until the current frame has been captured) Unity - Scripting API: Time.captureFramerate

Thanks for answer. So, in other words, without programming there’s no way to capture the game by Unity.