Unity looks very interesting, but many of the showcase games I see are from the same genres: platformers, first-person shooters and generally real-time 3D games.
I’m looking for game examples that are done with unity, but break this pattern. I’m looking for examples of just how robust an engine Unity really is.
The Unity game list used to feature a Alice in Wonderland themed Facebook game that I can’t find anymore. It was more of a turn-based game and I’d be really happy if someone could point me towards that.
Are there any other turn-based or different games made with Unity that comes to your mind? Or maybe RTS-type games?
I think there is more than plenty of enough “different” games made with Unity if you would care to google it. Mech Warrior Online for example is turn based. However, I do not understand what “different” game examples have to do with Unity’s robustness?
I’m trying to find out how broad a range of games you can make with Unity. Obviously, some tools are best for some type of games. I see a lot of real-time 3D going on in the games made with Unity.
For example, could you make a HOMM3 type game with Unity? More spesific, could you make the HOMM3 combat system with Unity? And if you could, would it be a good tool to make it with?
I am sorry for asking stupid questions. I am very new with the whole thing. Thank you for your replys and your patience.
In any case, you can make anything with Unity. Unity it designed to allow for pretty much anything. It’s not catering to any specific game genre. In other words, if you got skills, time/money you can make anything you want. It’s really in your hands. The engine provides all necessary features.
Unity is limited by you, specifically by your programming abilities. It’s not an auto-game-maker where you click a button to select different genres or anything, it’s an engine where you program it to do what you want. If you want a HOMM3-type game, then you program it to do that.
In my opinion, Unity is one of the most limitless game engines in terms of game genres. So in terms of gameplay you can pretty much make anything you can imagine.
I can’t think of any game examples for you, but that doesn’t mean there aren’t, I just don’t really keep my eye out there for those things.
To echo what everyone else has said - Unity provides an excellent framework for all game types. Its perfectly capable to make turn based strategy, and there are a few examples around. You need to build the turn management code yourself, but otherwise it needs the same things as any other game type. In my opnion; turn based games are a great choice, especially for the mobile platform, because of the way people play them - they have frequent natural pause points.
This. In my case, I am making a fighting game and I know Unity is capable of this. Check out Kinetic Damage, and AWESOME looking game made by ONE PERSON (not me! Nomad on the forum…real cool dude too)… definitely not limited in any way except by skill, motivation, and patience. I’m moving my game to a new lighting system, and I am doing the work of a full studio. No limits there, except YOU. And the Unity Community is VERY helpful too… so dive in. Enjoy Unity, peace, i’m out.
EDIT: BTW, I am not a programmer, but I am learning the basics of that. I have the art part of it well handled…
Ugh…why is everything an acronym. HOMM3??? Drawing a complete blank.
Anyway. There are plenty of projects in the work in progress section to show the range of games people are attempting to make and also the page here for games done in Unity. All you have to do is look around and it’s all here.
I successfully used Unity to construct a clone of Triple Triad, the card-based mini-game from Final Fantasy VIII. It’s entirely possible to use Unity to construct all sorts of games. It’s true that it may be a tad easier to use it for certain genres or game types. And there are some genres and game types that seem to get more love just because they’re popular. But Unity is a flexible enough system to allow for a myriad number of potential games, including games that have never been attempted before. It is an excellent platform for experimental and prototype-based design.