Is Unity netwroking powerful enough for something like this?

8 (maybe more) fully physics driven characters bumping into each other a lot (and at fast speeds), with little to no noticeable lag?

Opinions?

ya

easily look at BSG online a legit mmo and plus im making an mmo and my server can host up to 10k players atm :smile:

Quite possible. If the programmer is good at networking, it can easily be done with Unity :smile:.

That’s a bit different, in an MMO most of the players don’t need to know every detail about where every other player is, plus lag is less critical, and usually you don’t have high-speed collisions and physics and such…

It is indeed quite possible in unity. If the programmer can do networking, then it is easily possible.

That’s a bit different, in an MMO most of the players don’t need to know every detail about where every other player is, plus lag is less critical, and usually you don’t have high-speed collisions and physics and such…

That’s a bit different, in an MMO most of the players don’t need to know every detail about where every other player is, plus lag is less critical, and usually you don’t have high-speed collisions and physics and such…

What middleware do you use for your server? Photon? Smartfox? Electrotank? Ulink?

What middleware do you use for your server? Photon? Smartfox? Electrotank? Ulink?

I cannot see any posts pas tonyf1121’s for some reason (including my own) so sorry if I double/triple/whatever posted…

It’s not just possible, it’s very easy too. This isn’t even complex or heavy.