Is Unity OK with overlapping UVs?

Hi! Just wanted to quickly check something without having to conduct any laborious tests!

I want to overlap the UVs for a mesh containg several identical components, to save on space. However, I’ve heard anecdotaly that overlapping UVs can freak out some game engines. Does anyone know if this is true of Unity?

Thanks!

Unity’s fine with it. (Sounds pretty dumb if a game engine can’t handle that, in fact. :? What else would it do, except the right thing??) You can also move the UVs outside the 0-1 space if you like that method better, of course.