I’m in a setup in which I create a iOS Game in unity and my agreement with the client does not include sourcecode as a deliverable.
My question is now, if I build the XCode project - can I send this to my client without thereby providing him the sourcecode too? When I build a unity to iOS project - what exactly happens with the project assets and the sourcecode?
Are these things safe in the XCode project or is it trivial to decompile an editable unity project from it?