May i know that if current version of Unity Support XCode 9?
It seems like i face quite a lot of issue when dealing with XCode 9 right now.
Thank you.
User340
September 14, 2017, 4:29am
2
Yes, I am running a fairly complex AR project without any issues. Can you post your issues?
I think that it might caused by an Old Unity Version(5.3.6). May i know that if which version in Unity3d 5.3.x are the best for supporting XCode 9?
Currently this is what i received for the XCode 9 once i build it.
Main Thread Checker: UI API called on a background thread: -[UIApplication delegate]
PID: 509, TID: 213405, Thread name: (none), Queue name: NSOperationQueue 0x1c022af60 (QOS: UNSPECIFIED), QoS: 0
Backtrace:
4 apptest 0x00000001042361bc UnityCurrentOrientation + 60
5 apptest 0x000000010422479c __UnityCoreMotionStart_block_invoke + 108
6 Foundation 0x0000000185136310 + 16
7 Foundation 0x00000001850769e4 + 72
8 Foundation 0x0000000185066620 + 848
9 libdispatch.dylib 0x000000010730545c _dispatch_client_callout + 16
10 libdispatch.dylib 0x0000000107311b74 _dispatch_block_invoke_direct + 268
11 libdispatch.dylib 0x000000010730545c _dispatch_client_callout + 16
12 libdispatch.dylib 0x0000000107311b74 _dispatch_block_invoke_direct + 268
13 libdispatch.dylib 0x0000000107311a34 dispatch_block_perform + 104
14 Foundation 0x0000000185137fe8 + 376
15 libdispatch.dylib 0x000000010730545c _dispatch_client_callout + 16
16 libdispatch.dylib 0x0000000107312800 _dispatch_continuation_pop + 592
17 libdispatch.dylib 0x000000010731109c _dispatch_async_redirect_invoke + 628
18 libdispatch.dylib 0x0000000107316b54 _dispatch_root_queue_drain + 616
19 libdispatch.dylib 0x0000000107316880 _dispatch_worker_thread3 + 136
20 libsystem_pthread.dylib 0x0000000184397130 _pthread_wqthread + 1268
21 libsystem_pthread.dylib 0x0000000184396c30 start_wqthread + 4
2017-09-14 16:16:06.267560+0800 apptest[509:213405] [reports] Main Thread Checker: UI API called on a background thread: -[UIApplication delegate]
PID: 509, TID: 213405, Thread name: (none), Queue name: NSOperationQueue 0x1c022af60 (QOS: UNSPECIFIED), QoS: 0
Backtrace:
4 apptest 0x00000001042361bc UnityCurrentOrientation + 60
5 apptest 0x000000010422479c __UnityCoreMotionStart_block_invoke + 108
6 Foundation 0x0000000185136310 + 16
7 Foundation 0x00000001850769e4 + 72
8 Foundation 0x0000000185066620 + 848
9 libdispatch.dylib 0x000000010730545c _dispatch_client_callout + 16
10 libdispatch.dylib 0x0000000107311b74 _dispatch_block_invoke_direct + 268
11 libdispatch.dylib 0x000000010730545c _dispatch_client_callout + 16
12 libdispatch.dylib 0x0000000107311b74 _dispatch_block_invoke_direct + 268
13 libdispatch.dylib 0x0000000107311a34 dispatch_block_perform + 104
14 Foundation 0x0000000185137fe8 + 376
15 libdispatch.dylib 0x000000010730545c _dispatch_client_callout + 16
16 libdispatch.dylib 0x0000000107312800 _dispatch_continuation_pop + 592
17 libdispatch.dylib 0x000000010731109c _dispatch_async_redirect_invoke + 628
18 libdispatch.dylib 0x0000000107316b54 _dispatch_root_queue_drain + 616
19 libdispatch.dylib 0x0000000107316880 _dispatch_worker_thread3 + 136
20 libsystem_pthread.dylib 0x0000000184397130 _pthread_wqthread + 1268
21 libsystem_pthread.dylib 0x0000000184396c30 start_wqthread + 4
UnloadTime: 3.380041 ms
validateRenderPassDescriptor:487: failed assertion `Texture at colorAttachment[0] has usage (0x01) which doesn’t specify MTLTextureUsageRenderTarget (0x04)’
I think you need to go to 5.6
1 Like
this issue is known and should not affect your game, it is being fixed.
But i also received some error message as I wanted to build my game for Simulator Test. Is Simulator for XCode 9 works well with Unity right now? I’m using Unity3d 5.6.3f1
What error message? Please give us all the information you have so we can better help you. Did you make sure to have simulator SDK selected in your player settings?
I just created a new project and set it to iOS Simulator and the problem occurred during build in XCode 9.
Here is the ScreenShot of the XCode
Here is my Player Settings
Any Help will do Thank you.
I think you may need to upgrade your unity version. Which one are you on?
I’m in Unity 5.6.3f1. May i know which Unity Version supports the latest simulator?
Hi Christophergoy,
May i know which Unity Version are able to support the iOS 11 XCode 9 Simulator?
Thank you.
mobadu
September 28, 2017, 12:25pm
13
Check this topic https://forum.unity.com/threads/create-ios-build-for-ios-11-with-unity-5-5-4p5.496190/#post-3233123
I’m on 5.5.4.
However games in simulator runs in about 1FPS… I read on stackoverflow that there is some bug in Xcode9.
1 Like
Thanks it works! but with only 1FPS it is way too slow.