is unity texture coordinate (0,0) at bottom left?

hi all

i’m not sure the unity texture coordinate for origin (0,0) is at bottom left, because d3d is at top left and opengl is at left bottom.
if i want access texture coordinate in my custom shader, should i flip y coodinate when necessary?
how’s the unity defined?

#if UNITY_UV_STARTS_AT_TOP
#endif