Hi Guys,
So I am locking in my UI, considering all iOS devices. In playing with, watching and reading various tutorials, I was not able to get what I wanted, a clear way to insure any particular UI btn, would adjust properly between resolutions and orientations.
As such, I have made a hack. It is a manager that checks device resolution and orientation. It then instructs the local manager to turn on a game object, in the canvas that is a preset of, the appropriate device and orientation.
As a result, I have a game object for each device and each orientation.
Is this crazy??? It will work, but have I over thought this, or missed a point? But literally I could not get this UI to settle as I would have liked. Is Unity UI as complicated as I think it is when it comes to positions and scaled between devices and orientations?