Not sure its called like that, but the thing in the browser doesn't seem safe.
Unity enabled running C# and in C# you can easily break execution into C++ execution which can do pretty much everything it wants under the browsers permissions.
Not sure its called like that, but the thing in the browser doesn't seem safe.
Unity enabled running C# and in C# you can easily break execution into C++ execution which can do pretty much everything it wants under the browsers permissions.
It is save ;) You can't use reflection in webplayer and a lot of other things. Sockets can be used but you can't open a listen socket. Even sockets are domain restricted. Native code plugins also won't work in Unity-webplayer. They have done what they can to make it save. So far I haven't heard of any exploits of the webplayer.
Just take a look at the Security Sandbox page