Is Unity WebGL too bulky to do a 3D webpage?

There are some amazing WebGL pages on the internet and I would really like to make a fun WebGL page for my website but when I build even a basic WebGL page with Unity I’m seeing 10 Mb in file size.

20 “Amazing WebGL” Examples → 20 amazing examples of WebGL in action | Creative Bloq

Would I be better off to do a WebGL page using a javascript API?

Found this article where the developer compares Blend4Web and Unity and it looks like Blend4Web (Blender) starts quicker, runs faster and uses less memory.

Try babylon.js

If you just want to display some 3D content you will be better off using babylon.js or 3D.js or just writing the code yourself.

But if you want more interactivity and steer more towards an actual game Unity will be better suited because of all the functionality it offers.

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