I watched the presentation on ray-tracing for Unity and the presenter said that currently animated meshes are not supported. I don’t know if that’s still the case now, or whether they plan on improving it?
Yes but that’s a hard performance problem (ie skin mesh, for everyone, not just unity).
Anyway in practice we should probably use proxy non skin mesh deformed and avoid perfect mirror.
Does it also apply to characters that are made of multiple objects just parented to one another? Or still no animated mesh support in that case?