Is Unity3D do the jobs for encryption?

Hello, i read the decompiling issue in the last post. there was only way to care of source code our own with encryption. Just be clear, doesn’t Unity3D care of encryption issue? if it is, we should make its encryption to protect script…

Checking out a gossip post… I found this:

http://forum.unity3d.com/threads/71666-Is-unity-web-player-safe?highlight=encryption

Which is probably the best way to think about it. Unity uses compression, but not encryption. Now, if you are trying to make a game and you want usernames and passowords to be encrypted, you can very easily make an encryption for your game. You can write things in a different order, or cycle bits. Create a full encryption base and have your server and client the only thing that can decipher it. It is really up to you. I have used simple encryption before and it is very effective.

If you want to get into encryption and see how it all works, a simple google search for .net encryption would get you started.

You can’t encrypt it anyway.
You can obfuscate it, but thats not the same as encryption and even encryption does not work as long as you don’t do dynamic code decryption at runtime on ASM level which you can’t do at all with .NET code