Is Unity3D Just for games? (Films and Cinema with Unity3D)

Hey all!

I just thought I would ask this question as I do not think that is has been asked before.

Is Unity3D just for games only or can it be used for films/cinema as well?

Some friends of mine really cannot afford to get into the film industry due to the costs associated with it. So they are going the route of Independent film makers.

I referred them to Unity3D and they seemed to like it due to the control that they had over their scenes and the amount of support it has through the community.

So just to reiterate is Unity3D just for games or can it be used for films and cinema as well?

depend of the quality and the needs of the project, possibly works in some cases, but in this sector is crazy find low cost tools when blender is free.

Oh and I forgot to ask - Would making a film in Unity 3D go against the Unity3d EULA

Unity has already made a short film with it: http://www.youtube.com/watch?v=3wiO3hHFN_w

There really isn’t any use for Unity in making films. You can’t really create any assets in Unity and the software needed for that is far better for filmmaking. So short answer. No Unity isn’t for filmmaking

O I don’t know it has camera controls, asset importing, special effects, programing that you could not do in a 3D program like blender. In a program like 3D Max, Maya or Blender you have to animate everything then compile it then run it to see if it works out well as far as I know they used to work like this but with Unity you can program animation and effects and let Unity work it out.

Despite all the advice we can give you why not try it? Download the free version and try and make a small movie with it, say 30 seconds long and see how hard or easy it is that’s your best bet in seeing if Unity will work for you. Don’t worry that the free version does not have all the advanced features that professional paid for version does you won’t need them to simply test how Unity works with as movie making software.

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No, you can do everything in Blender. It has a physics simulator and everything, and uses Python for programming if you so desire.

Unity isn’t only for games, but it is a realtime 3D engine and as such can’t match the quality of pre-rendered output from dedicated 3D renderers. While you technically could use it for films, there’s no real reason to. Blender has plenty of support and is free.

–Eric

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Actually, Blender has a built in game engine. Not sure how good it is, but it would allow you to do that stuff.

It’s pretty awful and difficult to manage.

It is not me that is doing the film project. I am asking on behalf of my friends.

They are using blender for the modeling and such.

Just they are having a hard time organizing the project in terms of assets. Blender is not very friendly when it comes to organization. :confused:

Hey HeadClot88, you might want to check out DAZ studio, it’s excellent for things like that (Film animation, etc.) got to their website at daz3d.com

Hey dtg108,

They have looked at Daz Studio. We might be rolling our own solution as a separate project in the near future.

Or you could just get your friends to use this http://www.sourcefilmmaker.com/ that should be ok for them.

@Darkjayson

I pointed them towards your link. They seem to be having allot of fun with that tool.

Great :slight_smile: always good when I can help.

Source film maker can be interesting even with unity. Think about making your intros and endings and other movies with it to play using unity.

Using source filmmaker with unity? like how?

It’s great for augmented reality and interactive content other than games…especially useful for prototyping concepts.

Prerender movies and play them in-game using Unity Pro.

With Unity having a demo reel / animation short entitled “The Blacksmith” http://unity3d.com/pages/the-blacksmith - does that mean that Unity 5 is now a tool for film and cinema?

Not really. You can, and always have been able to, make movies in Unity. But that’s not what the software is built for or optimised around. Unity is optimised for games and game like uses. Its built around taking user input and dynamically rendering frames at 30-60 frames a second. Its built around real time stuff.

You would be better off using dedicated 3D animation software. This can produce much higher quality frames by dropping the frame rate down dramatically during the rendering steps. There is no special need to render a movie or animation in real time.