Hello,
The thing is, I have a Makehuman model with a complex rig that allows IK, which makes animating in Blender way easier. The problem is that this rig (the MHX one) is not supported by the Unity Humanoid system (for some reason, Unity doesn’t recognize the bone structure of the .fbx import).
Therefore, although I would love to be able to configure the model to work with the Humanoid system, I am forced to use Generic, which is the only system where it works.
The question is, is this a bad idea? Am I doing something that will cause trouble along the way? I really don’t want to change the rig, since it is essential for me to keep the IK functions.