Hi!
I have checked that Unity VR is still using the DirectX 11 pipeline, and haven’t been upgraded. On the other hand, the DirectX Ray tracing is on top of DirectX 12 pipeline. So, if I want to develop a scene with ray tracing, probably the only solution is using HDRP (I am not sure about this), but the HDRP does not support VR also.
Now my question is, if I want to develop a scene with ray/path tracing for my HTC Vive Pro Eye, what would be the solution in Unity?