Is XR Interaction Toolkit (partly) incompatible with the new Input System?

I’m trying to create a basic demo scene with plane detection and object placement. I got plane detection working but I am confused by the XRIT ARGestureInteractor and ARPlacementInteractable. They seem to fail completely silently. I have both components in the scene but testing on a device doesn’t do anything. Is it because I have the new Input System in the project? Before trying the ready made interactables I was implementing my own placement and I got to the point where I was getting the touches as Actions (Input System) but decided to test these before continuing.

I’m on Unity 2019.4 LTS, thus using AR Foundation Samples 2.1 which seems to make no use of the new Input System in anyof the examples.

Possible, the best option is to try setting the input system flag in the player settings to “both” as the AR side of XRI is currently using the legacy input system for touches.

We’re updating the AR side of XRI to support the new input system in a future release. We’ll announce this on the forums when it happens.