isKinematic = false makes unity executable crash

So here’s the thing. I’m making a destructible house that when you click on parts of it, chunks get removed and fly around. It works perfectly in the editor, it flys around and looks a bit like Age of Empire 3 (which is GOOD).

Problem is, every piece is set to isKinematic = true at startup and I give the isKinematic = false with a script to unlodge them and make them fly around. Like I said, in the editor it works, but the second I do that in an executable BAM it crashes and gives me this pretty little log :

Unity Player [version: Unity 4.3.0f4_e01000627d60]

GoC2.exe caused an Access Violation (0xc0000005)
  in module GoC2.exe at 0033:80509e3c.

Error occurred at 2013-11-30_143026.
D:\Projets\God of Chaos 2\Exec\GoC2.exe, run by Fel.
20% memory in use.
16282 MB physical memory [12882 MB free].
18714 MB paging file [14299 MB free].
134217728 MB user address space [134217323 MB free].
Read from location ffffffff caused an access violation.

Context:
RDI:    0x02916520  RSI: 0x00000000  RAX:   0x00000002
RBX:    0x0f3247a8  RCX: 0x00000006  RDX:   0x00000009
RIP:    0x80509e3c  RBP: 0x00000000  SegCs: 0x00000033
EFlags: 0x00010202  RSP: 0x00adefc0  SegSs: 0x0000002b
R8:    0x00000003  R9: 0x029318dc  R10:   0xe0000000
R11:    0x00adef80  R12: 0x00000008  R13:   0x00000000
R14:    0x02a0e718  R15: 0x029c7460

Bytes at CS:EIP:
0f 54 8c 24 88 01 00 00 44 0f 54 9c 24 88 01 00 Module 1
C:\WINDOWS\SYSTEM32\xinput1_3.dll
Image Base: 0x00400000  Image Size: 0x0001e000
File Size:  107368      File Time:  2007-04-04_185422
Version:
   Company:    Microsoft Corporation
   Product:    Microsoft® DirectX for Windows®
   FileDesc:   Microsoft Common Controller API
   FileVer:    9.18.944.0
   ProdVer:    9.18.944.0


== [end of error.log] ==

So, I have Unity free and no plugins whatsoever, just pure javascript and 3ds max models with textures and a terrain. When I remove that kinematic line from my code it works in the executable but well, the chunks don’t get removed which is pretty dumb and not what I want at all.

Should I file an error report directly to Unity or am I doing something wrong here?

I don’t know enough to help specifically, but I’d find exactly where in your code the application crashes. For example, is it when when game object load, get drawn to the screen, when the code hits one of your kinematic objects, or when it hits something related to your objects. If you find that you might be able to program around it or it might give more info for resolving rather than the error log.

That’s quite an old version of Unity, why not upgrade to the latest (4.5.3 I believe) and see if that fixes your problem? There’s a good chance that if this is a bug, it’s been fixed in the dozens of versions between yours and the current one. :slight_smile: