I loaded the island demo which I downloaded from unity3d site and got errors which are listed below:
( 7 Errors ) stating something like the following.
ImportFBX Warnings:
Unsupported infinity mode (4) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
UnityEditor.Scripting.PragmaFixing30:FixJavaScriptPragmas()
( 1 Error ) stating something like the following.
Shader warning in ‘Hidden/Grayscale Effect’: Upgrade NOTE: SubShader commented out because of manual shader assembly at line 7
( 2 Errors ) stating something like the following.
Assets/Editors/UpdateTreeColor.js (13,29): BCE0019: ‘TerrainLightmapper’ is not member of ‘UnityEditor’.
( 1 Error ) stating something like the following.
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ListViewShared.HasMouseDown (UnityEditor.InternalListViewState ilvState, Rect r, Int32 button) (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/GUI/ListView.cs:569)
UnityEditor.ListViewShared.HasMouseDown (UnityEditor.InternalListViewState ilvState, Rect r) (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/GUI/ListView.cs:564)
UnityEditor.ListViewShared+ListViewElementsEnumerator.MoveNext () (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/GUI/ListView.cs:757)
UnityEditor.ConsoleWindow.OnGUI () (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/ConsoleWindow.cs:422)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture)
I hope someone can help me out here using this software for the first time and the need the island demo for training.
Thanks in advance.