Island Demo errors

I loaded the island demo which I downloaded from unity3d site and got errors which are listed below:

( 7 Errors ) stating something like the following.

ImportFBX Warnings:
Unsupported infinity mode (4) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.

UnityEditor.Scripting.PragmaFixing30:FixJavaScriptPragmas()

( 1 Error ) stating something like the following.

Shader warning in ‘Hidden/Grayscale Effect’: Upgrade NOTE: SubShader commented out because of manual shader assembly at line 7

( 2 Errors ) stating something like the following.

Assets/Editors/UpdateTreeColor.js (13,29): BCE0019: ‘TerrainLightmapper’ is not member of ‘UnityEditor’.

( 1 Error ) stating something like the following.

NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ListViewShared.HasMouseDown (UnityEditor.InternalListViewState ilvState, Rect r, Int32 button) (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/GUI/ListView.cs:569)
UnityEditor.ListViewShared.HasMouseDown (UnityEditor.InternalListViewState ilvState, Rect r) (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/GUI/ListView.cs:564)
UnityEditor.ListViewShared+ListViewElementsEnumerator.MoveNext () (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/GUI/ListView.cs:757)
UnityEditor.ConsoleWindow.OnGUI () (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/ConsoleWindow.cs:422)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture)

I hope someone can help me out here using this software for the first time and the need the island demo for training.
Thanks in advance.

The island demo is for Unity 2 and isn’t compatible with Unity 3. The boot camp demo is what you use for Unity 3.

–Eric

Thanks for the info Eric I will make do with the boot camp demo.

Thanks again.

It’s very worrying that when you make a project with an old version of Unity it’s not compatible with the new versions! I had to download a new version of the platform demo again too (it’s obviously been secretly rebuilt so it will load in Unity 3)
This does seem to work:
“It seems to work fine if you delete the two lines of code(lines 13 and 31(30 after you delete line 13)).”
http://answers.unity3d.com/questions/29672/island-demo-on-unity-version-3-1-0f4

we should remove those lines of code. Great! but in what files? :face_with_spiral_eyes: