Island Demo Scale

Hello. I’ve been exploring the Island Demo / SmartFoxServer example to get a feel for multiplayer design.

Everything is going extremely well. The only hiccup I have is the scale of the assets included in the demo. For example, if I create a cylinder from within Unity it comes in at 2 meters high (assuming 1 unit equals 1 meter). However, it looks tiny compared to the trees and other assets included in the demo. The simple Cabana hut itself is over 8 meters high if I measure its height using the cylinder.

Am I missing something?

I want to begin creating my own assets in Cheetah3D and based on 1 unit = 1 meter, all my assets look tiny if I use them in the Island Demo.

Should I just start from scratch and base my work on 1 Cheetah3D unit - 1 Unity unit = 1 meter?

Thanks in advance for any insight.

Kelly

you can alter the import scale of models to adjust them as needed, model them in the appropriate size etc. thats all up to you.

important is just what you define as “standard size” (normally height of a player) so you can design the rest to fit well around that. that “well” is defined by the art style (on the extreme ends toon vs realistic)

Thanks. My only concern about size is selecting the appropriate size so that trees look normal when my character stands next to them.

When I created a 2 meter high cylinder within Unity it actually looked tiny compared to the trees.

I thought that within Unity, 1 unit = 1 meter. So I’m not sure why everything (including the trees) look so much bigger.

Kelly