Hello. I’ve been exploring the Island Demo / SmartFoxServer example to get a feel for multiplayer design.
Everything is going extremely well. The only hiccup I have is the scale of the assets included in the demo. For example, if I create a cylinder from within Unity it comes in at 2 meters high (assuming 1 unit equals 1 meter). However, it looks tiny compared to the trees and other assets included in the demo. The simple Cabana hut itself is over 8 meters high if I measure its height using the cylinder.
Am I missing something?
I want to begin creating my own assets in Cheetah3D and based on 1 unit = 1 meter, all my assets look tiny if I use them in the Island Demo.
Should I just start from scratch and base my work on 1 Cheetah3D unit - 1 Unity unit = 1 meter?
Thanks in advance for any insight.
Kelly